Some updates! This past couple of weeks we have been working on our primary building system for Odonata. Building is going to be a significant part of the game and we have to take our time so that we get it feeling solid and, more importantly, comfortable.
However the plan to get this up and running for a development video today has been a bit of a mess quite frankly. Just as soon as we're getting ready to post some new stuff, all the most annoying bugs and problems come crawling out of the woodwork. We've had to cut off some of our systems like a diseased arm and take a step back to figure out what is going on and what we need to do.
So for now we'll have to make do and show what we have that isn't broken I suppose, screenshots anyone?
Our plan from now is to get the building working then push on the AI so that it can give purpose to the building and the traps we have planned.
I was expecting small structures rather than full base building but it looks promising so far.
ReplyDeleteWe're rethinking the building at the moment, there's a chance that we might drop the full base building and have just small structure building as you said, namely because it has been much more of a problem than it's really worth unfortunately.
DeleteI'm loving this! Keep cranking guys!
ReplyDeleteNeato!
ReplyDeleteMaybe if technical problems are impeding you from showing footage, you could instead expose a bit of how things work/are done, well if you want and have time anyways, would be interesting to know what all these dev arrow-pointing thingies or units are etc
I hope the building structures gets sorted out with the bugs and stuff. People I love building things, or at least I know I do.
ReplyDeleteSuper excited from what I've seen! What kind of music are you wanting the game to have, more electronic, or more natural sounds?
ReplyDeleteThis isn't dead riiiight?!?
ReplyDelete